Backrooms Level -0.2: "The Subliminal Threshold"
Named as "The Subliminal Threshold" or simply Level -0.2, this level seems to rest on the fringes of reality and dream, brimming with undulating illusions and ephemeral whispers.
Embarking upon Level -0.2 is like stepping into a kaleidoscope of illusions that flex and ebb with the wanderer's thoughts and emotions. The walls, ceiling, and floor of this level appear to be formed from a liquid-like, iridescent substance that ceaselessly adapts into an array of textures and patterns. At any moment, this level might echo the tranquility of a sun-dappled meadow, the vibrant chaos of a cityscape, or even manifest one's personal memories in vivid detail.
Contrary to typical Backrooms levels, the atmosphere within Level -0.2 pulses with an uncanny serenity. The air is comfortably warm and carries transient scents that adapt to mirror the prevailing illusion. The ambient noise takes the form of distant, barely discernible whispers and soft sounds that harmonize with the illusion's theme.
- From Level -0.1: By immersing oneself deeply into a specific memory or emotion while traversing Level -0.1, a wanderer might find themselves unexpectedly shifting to Level -0.2.
- To Level -0.1: By attaining a state of emotional tranquility and envisioning the bioluminescent corridors of Level -0.1, one might trigger a return to that preceding level.
Illusions: Illusions take center stage as the primary inhabitants of this level. They appear to be sentient, yet ephemeral manifestations of a wanderer's psyche. Although they are usually passive, their impact can incite psychological disarray or distress.
- Illusions: Contact with the illusions can be disconcerting, even distressing. Any attempt to physically touch them typically results in the hand simply passing through, emphasizing their illusory nature.
- Maintain a composed emotional state. Heightened emotions can fuel more intense, potentially unsettling illusions.
- Keep a firm grasp on reality. Don't be beguiled by the illusions, always remember their lack of physical substance and threat.
- To escape, focus on the memory of Level -0.1's glowing corridors, this recollection can initiate a no-clip event, leading you back to the previous level.